EVs/IVs

These systems have been dramatically simplified. EVs are now rewarded uniformly for each foe fainted. 2 EVs in each stat to each participant. This incentivizes some amount of individual growth throughout gameplay but significantly cuts out any kind of grind or FOMO normally attached to EVs. IVs no longer roll 0-31. By default, IVs are always 31. You can opt to have some randomization to IVs if you disable the associated setting.

Nuzlocke Mode

Encounters for an area are locked when you capture them. This is to better facilitate varying rules that people follow in nuzlockes. Shiny mons should always be catchable but will still count as your encounter for the area if not already used. Trades and gifts are not tracked.

Note on Encounters

There is a 1% chance with the randomizer OFF to see a randomized wild encounter. This will not have randomized abilities or moves like the randomized mode does. After 8 gym badges, the 1% slot will always roll a non-static legend. After 16, the chance increases to 5%.

Mega Evolution

Megas are largely nerfed. Mega Stones have been consolidated to two. One for standard mega evolution and a second Alt. stone to handle other forms like Charizard/Lucario/Absol/etc. Only non-legendary mega options are available to the player at this time.

Type Changes

Pokémon Old New Notes
Pikachu Cosplay Forms Electric Electric+ Popular fan modification. Added secondary typings based on their forms
Doduo Normal/Flying Ground/Flying Flightless bird and provides it more distinction between the slew of other Normal/Flying mons
Dodrio Normal/Flying Ground/Flying Flightless bird and provides it more distinction between the slew of other Normal/Flying mons
Stantler Normal Normal/Psychic Wyrdeer has Psychic, makes sense for Stantler to have it also
Flaaffy Electric Electric/Dragon Consistency with the line changes
Ampharos Electric Electric/Dragon Mega Ampharos is already this type and isn't significantly more draconic. Helps base Ampharos find an identity
Arbok Poison Poison/Dark Already very dark-theme in design and helps set it apart
Armaldo Rock/Bug Bug/Water Leans further into its aquatic bug origin. Thematically, fossil evos that weren't "rock-like" changed types
Aromatisse Fairy Fairy/Poison Fits its perfume and fragrance theme while giving it a more distinct identity
Aurorus Rock/Ice Ice/Dragon Far more unique type combination. Rock type wasn't doing it any favors
Banette Ghost Ghost/Normal Based on a doll and gives it more of a unique identity
Beautifly Bug/Flying Bug/Fairy Very Fairy-like in design and had too much company in the Bug/Flying space
Blitzle Electric Electric/Normal Provides a more unique typing and the design is fairly "Normal" in that it doesn't differ very drastically from the real animal it's based on
Zebstrika Electric Electric/Normal Provides a more unique typing and the design is fairly "Normal" in that it doesn't differ very drastically from the real animal it's based on
Cradily Rock/Grass Water/Grass It's an aquatic plant. Thematically, fossil evos that weren't "rock-like" changed types
Skitty Normal Normal/Fairy It has a very "cute" design and this helps set it apart from other Normal types
Delcatty Normal Normal/Fairy It has a very "cute" design and this helps set it apart from other Normal types
Lapras Dragon/Water Fairy/Ice TODO: change back? Leans into its mystical design and separates from other Water/Ice
Druddigon Dragon Dragon/Fighting Druddigon is all about Fighting. It's a rare type combination that helps set it apart
Electabuzz Electric Electric/Fighting Consistency with Electivire changes
Electivire Electric Electric/Fighting Shares a lot of similarities with other Fighting mons and gives it more of a unique identity
Falinks Fighting Fighting/Ground Marching soldiers fit a Ground/Fighting theme and provides a more distinct role
Farfetch'd Normal/Flying Fighting/Flying It uses its leek as a weapon and Farfetch'd really needed the help. Fighting helps give it more of a role in battle
Spearow Normal/Flying Flying Removes the generic Normal typing and lets the line function as a straightforward pure Flying family
Fearow Normal/Flying Flying Gives Fearow a more interesting defensive typing and helps differentiate from the large pool of Normal/Flying types that exist
Trapinch Ground Ground/Bug Based on ground-dwelling bugs.
Vibrava Ground/Dragon Ground/Bug Changed for consistency in the evolutionary line
Flygon Ground/Dragon Ground/Bug Based on ground-dwelling bugs. Dragonize helps give Flygon a sort of tertiary typing
Garbodor Poison Poison/Ground Landfill. Let's leave it at that
Gogoat Grass Grass/Fighting Has a fairly aggressive design and helps give it more of an offensive niche
Golduck Water Water/Psychic Psychic is a big part of Golduck's identity, no clue why it's still pure water canonically
Gorebyss Water Water/Psychic Another boring Water type that could be helped with a secondary typing, especially because of the split evolution path
Huntail Water Water/Dark Another boring Water type that could be helped with a secondary typing, especially because of the split evolution path
Snubbull Fairy Fairy/Fighting It has an Initmidating bulldog appearance that fits well with the Fighting type
Granbull Fairy Fairy/Fighting It has an Initmidating bulldog appearance that fits well with the Fighting type
Clobbopus Fighting Fighting/Water It's a boxing octopus
Grapploct Fighting Fighting/Water It's a boxing octopus
Illumise Bug Bug/Fairy A firefly design fits Fairy and helps distinguish it from Volbeat
Volbeat Bug Bug/Electric Its design incorporates yellow and Electric fits with the firefly aesthetic
Kricketot Bug Bug/Normal Kricketot line is a very "Normal" insect and this typing helps with its musical themes as well
Kricketune Bug Bug/Normal Kricketot line is a very "Normal" insect and this typing helps with its musical themes as well
Lopunny Normal Normal/Fighting Mega Lopunny already gains Fighting and base Lopunny's kicking-focused design supports the typing
Lumineon Water Water/Psychic Light is often associated with Psychic typing and Lumineon desperately wants something to make it stand out
Luvdisc Water Water/Fairy Its design leans into cute and is strongly associated with love. Both lean towards Fairy typing and this helps to buff Luvdisc significantly
Luxio Electric Electric/Dark Consistency with Luxray. Shinx doesn't have as strong of a Dark visual design so it remains just Electric
Luxray Electric Electric/Dark Its visual design has long suggested Dark typing and this gives it a more distinctive identity
Lycanroc-Midnight Rock Rock/Dark The Midnight form is aggressive and tied closely to night
Masquerain Bug/Flying Bug/Water Surskit is already Bug/Water and Masquerain retains a strong aquatic insect theme despite losing Water canonically. Aerilate helps cover the lost Flying type theme
Mega Absol Dark Dark/Fairy Mega Absol is more angelic in theming than base absol and this helps differentiate between the forms
Mega Banette Ghost Ghost/Normal Maintains Banette's type change
Mega Falinks Fighting Fighting/Ground Maintains Falinks's type change
Minun Electric Electric/Fairy It has a cute/mascot design and supportive identity which fits Fairy well. This also serves as a buff
Plusle Electric Electric/Fairy It has a cute/mascot design and supportive identity which fits Fairy well. This also serves as a buff
Misdreavus Ghost Ghost/Fairy It has a magical design that fits Fairy and distinguishes from more conventional Ghost types
Mismagius Ghost Ghost/Fairy It has a magical design that fits Fairy and distinguishes from more conventional Ghost types
Noctowl Normal/Flying Psychic/Flying Noctowl has a strong association with Psychic powers and the supernatural. There are many other Normal/Flying types
Octillery Water Water/Fire It is based on a cannon/artillery and lives in the water. This also provides a very rare type combination
Persian Normal Normal/Psychic Provides a more unique type combination which aligns with Persian's aesthetic
Pinsir Bug Bug/Fighting Its design and behavior are centered around raw physical strength, making Fighting a natural secondary type
Ponyta Fire Fire/Fairy Its magical flaming-horse design supports Fairy and helps provide more of a role for the line
Rapidash Fire Fire/Fairy Its unicorn inspiration makes Fairy especially natural while maintaining its original Fire identity
Probopass Rock/Steel Steel Its magnetic and metallic identity is stronger than its Rock association, while bandaging an exploitable defensive typing
Purugly Normal Normal/Dark Looks and acts like many other Dark type Pokemon. Gives it a more unique type combination
Rampardos Rock Rock/Fighting Its identity revolves around head-on combat, making Fighting a natural add
Runerigus Ground/Ghost Rock/Ghost More clearly distinguishes from its counterpart base species
Sandshrew Ground Ground/Fairy Pangolins are somewhat Fairy-type in appearance and this provides the line with more of an identity
Sandslash Ground Ground/Fairy Pangolins are somewhat Fairy-type in appearance and this provides the line with more of an identity
Seaking Water Water/Normal It has a pretty basic design and Normal helps gives Seaking an offensive niche
Spinda Normal Normal/Psychic It has strong Confusion themes which lend well to Psychic typing and help provide more of a niche
Sunflora Grass Grass/Fire Its sunflower theme makes Fire an intuitive secondary typing while helping a historically weak Pokémon
Swablu Normal/Flying Flying Fits better with its line
Tropius Grass/Flying Grass/Dragon Its large dinosaur-like design fits Dragon and gives it a much more distinctive identity than Grass/Flying
Vanillite Ice Ice/Fairy It is a whimsical dessert-like mon which fits Fairy and gives the line additional identity
Vanillish Ice Ice/Fairy It is a whimsical dessert-like mon which fits Fairy and gives the line additional identity
Vanilluxe Ice Ice/Fairy It is a whimsical dessert-like mon which fits Fairy and gives the line additional identity
Pincurchin Electric Electric/Water It's a Pokémon that lives in the water so it's a natural fit for a rare type combination

Move Changes

Move Type BP Acc PP Notes
AttractNormal-10015Proc rate reduced to 25% but works regardless of gender
AccelerockRock5010015
CutGrass6010030
FlyFlying851005Passes through protect. Similar to Shadow Force but is more highly available and nerfed in comparison
DiveWater9010010Passes through protect. Similar to Shadow Force
Rock SmashFighting6010030
WhirlpoolWater758510
Rock ClimbRock808515
SparkElectric4010030Plus one priority, no paralysis chance
Wild ChargeElectric1151001510% Chance to Paralyze. Parity with Flare Blitz.
Double HitNormal4010015
SwiftNormal4010020Plus one priority, but can miss
Iron TailSteel1008515Defense drop chance 30->15
Razor WindFlying909010One turn, not high crit
Double KickFighting4010030
Take DownNormal12010015
AcidPoison6010020Sp Def drop 10->20
Hyper BeamNormal130905Now drops Sp Atk by 2 stages
SubmissionFighting12010015Recoil 1/4->1/3
Fire SpinFire609015
Powder SnowIce601001510->5% Freeze
Icy WindIce6010015
TwisterDragon6010015Flinch chance 20->10
Crush ClawNormal9510015Defense drop chance 50->30
Muddy WaterWater909010Accuracy drop 30->15
Dragon ClawDragon8010015High crit ratio
Air SlashFlying859515Flinch chance 30->10
Dragon RushDragon1008510Flinch chance 20->10
Focus BlastFighting110855
Shadow ClawGhost8510015
Iron HeadSteel8510015Flinch chance 30->20
SnarlDark6010015
Struggle BugBug6010020
ThrashNormal14010010
Brutal SwingDark8010015
Rock ThrowRock4010030Plus one priority, no flinch
Drill PeckFlying8510020
Wing AttackFlying8010025
Shadow PunchGhost75-15
PluckFlying7510015
Mega PunchNormal8510015
Pay DayNormal9010015
ClampWater7010010
BarragePsychic3010010Special instead of Physical
SlashNormal9510015
Petal DanceGrass13010010
Secret PowerNormal8510015
Blaze KickFire8510010
TwineedleBug4010015
CrunchDark8510015
Body PressFighting7510010
Comet PunchNormal2510015
FlashSteel4010030Steel Vacuum Wave
Dream EaterPsychic14010015
Silver WindBug9010010
Electro BallElectric50-15010010Buffed at lower ends
Shock WaveElectric80-15
LickGhost50-3030% para->20%